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Bullet Heckin'

Rumor has it that video games are supposed to be fun. On that count, I have good news to report in our review of...

October 10, 2026By BrianReviewed on Xbox
Burst Hero key art: a pink-haired gunner with a minigun and a cowboy, surrounded by pixel-art monsters

Burst Hero is a bite-sized Vampire Survivors-like game with similar-but-worse progression, balancing and gameplay than what you’d expect five years after the original’s release. However, for what Burst Hero lacks in polish, it more than makes up for with silliness and accessibility.

Have you ever wanted to decapitate a giant praying mantis with dozens of spinning Captain America shields? Or kill Satan with bees shot from a Gatling gun? Well, Burst Hero has you covered and then some. A pixel presentation with an oddly charming U.X., nothing about this game is overthought. There’s no real recognizable theme to be found here, as we battle through four levels of grasslands, graveyards, a castle and finally Hell. We’ve got undead skeletons, quad-copter rifle drones, mutant snails, possessed tea-cups who want to kill you… it seems like no enemy, gun, or ammunition idea was turned down for inclusion in Burst Hero. You can play as a knight, a cowboy, a witch, a ninja… there’s 19 ‘heroes’, 41 guns, 31 ammunition types and 76 modifiers to your runs, all unlockable via a superfluous Gacha machine that lets you cheat every 6 spins. Someone clearly had a vision for what this game should be, and they really nailed it. Whether that vision resonates with audiences seems completely ancillary.

Gameplay: a knight surrounded by spinning shields fights bees and blobs in a grassy field
A brave knight flings shields at monsters while his remote drones assassinate blobs and bees.

Luckily, this game gets more right than wrong, and is a legitimately fun time. I don’t mean to sell Burst Hero short when I say it’s a testament to just how good the Vampire Survivors formula is. There’s a lot of missing polish here, but when the core loop of killing oozes, looting coins, getting chest drops and crafting an 8-minute rogue-like run that feeds into meta progression of unlockables works, it REALLY works. There’s a floor on how bad a game like this can be, and it avoids any truly annoying pitfalls by having vision and style.

Recommendation

It's fun! It may not be good, but it's not bad. And if you're the kind of person who enjoys a bite-sized version of much better games, this one will be worth your time.

▲ Pros

Charming pixel style, catchy chiptunes soundtrack, zany weapons and a great progression loop. A no-damage level completion was an intense and thrilling challenge that felt satisfying.

▼ Cons

Shop rerolls are incredibly cheap and do not ramp in cost, so it's trivial to force a build. The consequence is that once you know a combo that works, you find yourself spamming it instead of experimenting with different (likely worse) builds. This is not unique to Burst Hero, but it would be nice to live in the midgame for a bit longer where you're incentivized with bonuses to try out different characters and weapons that actually change how the game is played. The game balance is straight-up bad, with unlockable weapons / cards / ammunition mostly just serving to add suboptimal bloat to your in-level chest outcomes. (The starter deck is too good, discouraging you from actually unlocking things.) Similarly, there was no streak bonus or early-leave penalty, so it became optimal gameplay to auto-quit on the first chest drop if you didn't get something key to your desired build.

Runtime
8 hours to get a satisfying 1000/1000 gamerscore.
Platforms
PC · Xbox One · Xbox Series X|S