
Summary — creator take coming soon

The first expansion, opening the Dark Portal to Outland, raising the level cap to 70, and adding the Blood Elf and Draenei races.

Sent players to Northrend to confront the Lich King Arthas, widely regarded as a high point for the game's storytelling and raid design.

Deathwing tore open the world of Azeroth itself, reshaping the original continents' zones and questing content alongside new areas like Mount Hyjal and Uldum.

Introduced the long-hidden continent of Pandaria, the Pandaren race, and the Monk class, with a lighter tone than the preceding expansions.

Took players to an alternate-timeline Draenor to confront the Iron Horde, introducing player-built Garrisons as a base-management feature.

The Burning Legion's full invasion of Azeroth, introducing Artifact weapons, the Demon Hunter class, and the Broken Isles zone.

Escalated the Horde-versus-Alliance conflict following Legion's events, adding the Kul Tiras and Zandalar zones and Island Expeditions.

Sent players into Warcraft's afterlife realms to prevent the Jailer from seizing control of death itself, introducing the Covenant system.

Returned to a more traditional high-fantasy tone, introducing the Dragon Isles, the Dracthyr race/Evoker class, and Dragonriding.

The first chapter of the Worldsoul Saga, sending players beneath Azeroth's surface to confront the Nerubian threat led by Xal'atath.

The second chapter of the Worldsoul Saga, launched March 2, 2026, taking the story to Quel'Thalas and deeper into the void-corruption plot threading through the trilogy.