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World of Warcraft box art
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World of Warcraft

PC · 2004

MMORPG

Summary — creator take coming soon

A massively multiplayer online RPG set in the Warcraft universe; one of the most commercially successful and culturally influential MMOs ever released.

Expansions & DLC

The Burning Crusade (2007) artwork

The Burning Crusade (2007)

The first expansion, opening the Dark Portal to Outland, raising the level cap to 70, and adding the Blood Elf and Draenei races.

Wrath of the Lich King (2008) artwork

Wrath of the Lich King (2008)

Sent players to Northrend to confront the Lich King Arthas, widely regarded as a high point for the game's storytelling and raid design.

Cataclysm (2010) artwork

Cataclysm (2010)

Deathwing tore open the world of Azeroth itself, reshaping the original continents' zones and questing content alongside new areas like Mount Hyjal and Uldum.

Mists of Pandaria (2012) artwork

Mists of Pandaria (2012)

Introduced the long-hidden continent of Pandaria, the Pandaren race, and the Monk class, with a lighter tone than the preceding expansions.

Warlords of Draenor (2014) artwork

Warlords of Draenor (2014)

Took players to an alternate-timeline Draenor to confront the Iron Horde, introducing player-built Garrisons as a base-management feature.

Legion (2016) artwork

Legion (2016)

The Burning Legion's full invasion of Azeroth, introducing Artifact weapons, the Demon Hunter class, and the Broken Isles zone.

Battle for Azeroth (2018) artwork

Battle for Azeroth (2018)

Escalated the Horde-versus-Alliance conflict following Legion's events, adding the Kul Tiras and Zandalar zones and Island Expeditions.

Shadowlands (2020) artwork

Shadowlands (2020)

Sent players into Warcraft's afterlife realms to prevent the Jailer from seizing control of death itself, introducing the Covenant system.

Dragonflight (2022) artwork

Dragonflight (2022)

Returned to a more traditional high-fantasy tone, introducing the Dragon Isles, the Dracthyr race/Evoker class, and Dragonriding.

The War Within (2024) artwork

The War Within (2024)

The first chapter of the Worldsoul Saga, sending players beneath Azeroth's surface to confront the Nerubian threat led by Xal'atath.

Midnight (2026) artwork

Midnight (2026)

The second chapter of the Worldsoul Saga, launched March 2, 2026, taking the story to Quel'Thalas and deeper into the void-corruption plot threading through the trilogy.